Towards Procedural Map and Character Generation for the MOBA Game Genre

Main Article Content

Alejandro Cannizzo
Esmitt Ramírez https://orcid.org/0000-0001-7573-631X

Keywords

procedural content generation, multiplayer on-line battle aren, video game, balanced game

Abstract

In this paper, we present an approach to create assets using procedural algorithms in maps generation and dynamic adaptation of characters for a MOBA video game, preserving the balancing feature to players. Maps are created based on offering equal chances of winning or losing for both teams. Also, a character adaptation system is developed which allows changing the attributes of players in real-time according to their behaviour, always maintaining the game balanced. Our tests show the effectiveness of the proposed algorithms to establish the adequate values in a MOBA video game.

MSC:68U05

PACS:89.20.Ff

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