Implementation of a hybrid topology for collision handling in a virtual environment

Authors

  • Diego Alejandro Álvarez Restrepo Universidad EAFIT
  • Helmuth Trefftz Gómez Universidad EAFIT

Keywords:

Virtual environments, Hybrid topologies, Client-server, Multicast groups, Networked virtual reality

Abstract

This article proposes the use of hybrid topologies (client-server and multicast groups together) in networked virtual reality environments to reduce the disadvantages presented individually by both of them. One of the most important issues to consider when building a networked virtual reality environment (NVRE) is the topology to be used. The most commonly used topologies in NVRE’s are client-server and peer-to-peer, generally built on multicast groups. The client-server topology allows for a high level of consistency while multicast groups are faster and transmit less messages through the network, but is difficult to ensure consistency. Hybrid topologies in virtual environments are useful to reduce the disadvantages presented by multicast and client-server topologies when implemented individually.

Downloads

Download data is not yet available.

Author Biographies

  • Diego Alejandro Álvarez Restrepo, Universidad EAFIT
    Ingeniero de Sistemas, Integrante del Grupo de Investigación en Realidad Virtual de la Universidad EAFIT.
  • Helmuth Trefftz Gómez, Universidad EAFIT
    Doctor en Ingeniería de la Computación (Universidad de Rutgers). Docente del departamento de Informática y Sistemas y Director del Grupo de Investigación en Realidad Virtual de la Universidad EAFIT.

Downloads

Published

2012-06-08

Issue

Section

Artículos

How to Cite

Álvarez Restrepo, D. A., & Trefftz Gómez, H. (2012). Implementation of a hybrid topology for collision handling in a virtual environment. Revista Universidad EAFIT, 40(136), 78-89. https://publicaciones.eafit.edu.co/index.php/revista-universidad-eafit/article/view/866