Virtual reconstruction of the Emberá myth of the creation of water using autonomous agents

Main Article Content

Revista Universidad EAFIT
Santiago Vélez
Juliana Restrepo
Helmuth Trefftz
Juan David Velásquez

Keywords

Virtual reality, Autonomous agents, Education, Teaching System Evaluation

Abstract

This article describes a Projected Virtual Environment, in which the Emberá myth of the creation of water is reconstructed. From the technical point of view, an objective of the project is to achieve that the interaction with the users (preschool children), is done through voice and a joystick. It is explicitly forbidden to use written texts, mouse, and the keyboard. From the teaching point of view, the objective of the project is to achieve that the kids learn some main elements of the Emberá culture while they desire winning the implemented game. The article also shows the results of the experiment carried out with 25 preschool kids, which compares the learning reached with the use of the program and the one in a traditional class.

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